﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AimGameLibrary.GameObject
{
    public class FrameData
    {
        public int Width;
        public int Height;
        public int CountColum;
        public int CountRow;
        public int FrameRate;

        public FrameData()
        {
            Width = 0;
            Height = 0;
            CountColum = 1;
            CountRow = 1;
            FrameRate = 30;
        }

        public FrameData(int Width, int Height, int CountColum, int CountRow, int FrameRate)
        {
            this.Width = Width;
            this.Height = Height;
            this.CountColum = CountColum;
            this.CountRow = CountRow;
            this.FrameRate = FrameRate;
        }
    }
}
